Ghosts Attack has been submitted to the iTunes store!
November 9, 2009 at 4:13 pm
We are excited to let everyone know our first original IP, Ghosts Attack, specifically designed for the iPhone has been submitted to Apple. Over the past few months, we’ve been working very hard to bring to you the most compelling gaming experience on the iPhone.
- Interface – We’ve tried to design the most natural feeling tilt interface for piloting your rover. Besides the ones we’ve shipped with, expect more abilities, upgrades, weapons and maneuvers for the rover in the future.
- Visual Look and Feel – Creating another world has been a difficult task trying to balance the familiar (your location and the maps functionality) with the fantastic (an alternate universe filled with very not human entities). We’ve shipped what we think is the right blend of the two to introduce the world and set the stage for the coming story line.
- Voice Recordings Complete – Finally! Over 250 individual lines were recorded for Ghosts Attack. What a logistical nightmare. I’m glad I don’t have a sound job at a company that makes RPGs.
- Map Interface Friendlier – Most people don’t realize that the map interface loads whatever part of the world is under the crosshair. This was problematic when it was over the ocean since there are no streets to build walls from. Hitting Go takes you to the active map pin. Loading your own area is as simple as typing in an address or just sliding the map around till the crosshair is over a road you want to explore. Soon this will be less important when we release streaming. Then you’ll be able to drive from L.A. to N.Y. if you want. (I don’t recommend it but I may figure out a way to have a race. Stay tuned.)
Make sure to check it out and pick up the game in the App store sometime in the next couple weeks. (As of now, Sun Nov 8, we’re still in the queue for review.) It’s only $4.99. You’re going to get a lot of game and support for that price.
- Cross

